Here鈥檚 a few words from Joshua too 馃槃
It鈥檚 almost here.
As Jachu has said, we鈥檙e really close now. It鈥檚 been a slog, that鈥檚 for sure, and plenty of people have criticized the wait. That鈥檚 fair, but, speaking for myself as a first-time creator in this medium, it鈥檚 all a big lesson learned and won鈥檛 happen again.
From my side, some good news is that I鈥檝e just finished episode 3, part 1鈥檚 script. Yes, we鈥檒l be splitting episode 3 into two parts. The reasoning is that the delay was too long between 1 and 2, but also with Jachu having to focus on his health for a while, having another monster update will create another unacceptably long delay.
As a comparison, here鈥檚 the length of the scripts after the most recent amendments:
Episode 1: 207 pages, 63,429 words
Episode 2: 550 pages, 186,339
Episode 3 (part 1): 140 pages, approx 40,000 words at the moment
Episode 3 (part 2): Expected to be about 200 pages, 60,000 words (based on the current framework).
It鈥檚 not a pure comparison, as there are notes, comments and other detail in those numbers, but as a rough guide it gives you an idea on the length of the episodes.
As you can see, episode 2 will give a lot of playtime. It鈥檚 also meant a lot of custom car models, backgrounds and some new characters to go with sub-plots and route-specific scenes.
The whole combined script for episode 3 will be somewhere in-between 1 & 2 in size, but with most of the coding, car models and backgrounds already made, it should be much, much faster to a release than episode 2, as well as being split into two parts. The story itself won鈥檛 suffer either, with the flow and timing of the halves being polished to serve as endpoints to an episode, rather than a sudden stop without resolution.As a writer/developer (or even as a person), I can鈥檛 promise I鈥檒l never make mistakes. It鈥檚 a new project, and a certain amount of undertaking something new involves taking risks, owning up to errors, and making plans to avoid repeating those errors. I think we鈥檝e done that here, and while I can鈥檛 predict the future, I can assure fans, patrons and even those that have been very vocal in their dislike for me that every opportunity to learn and improve is being taken.
I can鈥檛 claim to be unbiased, but I think once people play episode 2, they鈥檒l see where the time went. I鈥檇 also say that while there are plenty of games with longer playtime at release +1 year, Race of Life will be able to provide value for people that have waited.It won鈥檛 be for everyone, and that鈥檚 fine. Put simply, I don鈥檛 have anywhere near the talent to write something that will appeal to every person who wants to play an AVN. I am OK with that, but, I genuinely think that for people who enjoy a story set in the general current era that deals with somewhat believable characters and situations (occasionally exaggerated for effect鈥攁s my Grandfather always said, when you鈥檙e telling a story to entertain, it shouldn鈥檛 sound like an encyclopaedia) will enjoy what we鈥檝e made.
So, yeah. It鈥檚 been a long wait, and that鈥檚 on me. But, I think as I鈥檝e shown, I鈥檝e taken steps to address that problem, and I truly hope that when people have a chance to play, they鈥檒l see that the time wasn鈥檛 spent idly.
I can鈥檛 wait for you guys to play it, and I hope you like it (Woop Woop)!
Stay tuned!
Only one scene left! 馃槄 And to be honest I think I鈥檒l finish it by Monday. I had some issues with adding SFX to the car animations and I figured it鈥檇 be better if a specialist took care of these. I ordered adding sound effects to all car animations and even though I got only a sample for now (they say I鈥檒l get the full delivery on Sunday/Monday), I鈥檓 sure it鈥檒l come out amazing. Also, this is probably the last full development update before the release. I鈥檒l drop the exact release date sometime down the road (next week maybe?). I was thinking that it鈥檇 be a good idea to give you a little schedule of what鈥檚 left for Episode 2 release. Keep in my mind that these are approximate ranges. Things could delay or get done faster. 馃槄
19th - 21st of August - finish all the remaining renders.
22nd - 26th of August - put into the code all of the remaining scenes; touch up/re-render images that need to be fixed and final touches to the store page on Steam; rendering the last images done in the background.
26th of August onward - final beta testing and proofreading. Once this step is done we鈥檒l be ready for the release.
As you can see, we鈥檙e really close. We have a few release dates in our minds but I want to be sure that everything is ready.