The project was created by Jachu, who leads the visual and production side of Race of Life. Before starting the game, he had worked primarily as a 3D artist on other productions. Race of Life became the opportunity to build a project around his own idea, visual direction and interest in cinematic storytelling.
Because English is not Jachu's first language and his main background is visual rather than literary, Joshua joined the project as the writer. Joshua brought experience in writing and a strong interest in cars, helping turn the initial story concepts into dialogue, character arcs and branching narrative paths.
That combination became one of the defining parts of Underground Studio: the game is developed through close collaboration between visual production and writing. Scenes are planned around both narrative choices and the practical demands of renders, animation, racing sequences and the many variations created by player decisions.
Race of Life was designed as an adult visual novel rather than a sandbox. The goal is to give the player meaningful control over relationships and consequences while still maintaining a structured story with a clear dramatic direction.