Scene 8 had become the largest sequence in Episode 2 and was expected to approach roughly a thousand renders, with a substantial number of animations on top of that. The scale illustrated how much the game had grown since Episode 1.
At the same time, Episode 3 was being outlined. The team had most of the structure in place but was still deciding how to deliver a satisfying ending for the different routes. That ending mattered because Episode 3 was planned as the conclusion of Act I.
The broader plan was to package Episodes 1, 2 and 3 together as Race of Life Act I for Steam. The team expected the combined act to provide around ten hours of content while leaving plenty of story for later acts.
Joshua was also refining Episode 3 after feedback from beta readers, emphasizing that scenes would be removed or reworked when they did not serve the story well enough.